The Economy of Edon
In addition to the questing and looting component of Edon, there is a comprehensive crafting and trading mechanism. Players can choose to be involved in the crafting sub-game as much or as little as they like.
Within Edon, magic items can be found as loot (looted items) or manufactured from components (crafted items). Characters will tend to use a mix of looted and crafted items, as depending upon the character build, items can be used to augment character strengths or to shore up character weaknesses. Looted items can be found randomly in most encounters, with a few set piece looted items located in the game. Crafted items are constructed from resources scattered through the game, which are then harvested and crafted, by specialist crafting characters.
The most powerful looted items are considered ‘ultra rare’ and as they are often class specific, players often trade looted items, to increase the ‘power’ of their characters.
Currencies in the Edon Economy
The economy of Edon is based around for major “currencies’:
1) The gold piece (including loot items). The default standard, fairly easily achievable and not restricted. Most loot will include some and any scrapped loot will generate some. Looted items can be sold for gold at scrappers and in private deals.
2) Gem stones – Enhanced/Greater Enhance/Peerless and Superlative (As well as some specials) Gems are need for crafting most items and the best crafted goods require Peerless and Superlative gems. Gems below peerless can be purchased from the crafting scrapper. Peerless and Superlative gems must be looted or manufactured from looted (not purchased from the crafting scrapper) lesser gems.
As gems are randomly found, they are a major constraint on crafting the best gear. If you found a superlative gem once in a month of hunting, you would be considered lucky. The warspawn quests offer a sure way of gaining gems, as the higher level rewards include peerless and a superlative gem.
3) Non random crafting items. Located through Edon in set locations are specialist resources, which are needed to craft specialist items. These range from no risk and high volume items like to cotton, which can be gathered by any character, to high risk, singular items, which are can only be gathered by the most powerful solo characters or well equipped final season parties. These resources are finite and only a set amount can be harvested in a set time. As a general rule, provided you have a character or party of appropriate level, these items can be recovered with a high degree of certainty.
Peerless and Superlative Gear will require crafting items sourced from the most dangerous areas in Edon
4) Random crafting items. Some crafting items are generated as loot. Without these, items such as dragon weapons, dragon helms and higher rings of power can not be made. There is no guaranteed way of finding these, generating large amounts of loot or trading for them are the normal strategies.
To craft some of the best items in the game, will likely require items from all four ‘currencies’. In practical terms items 2 and 4 are the major constraints. Getting a character to a level where it can recover Item 3 materials, is one of the significant challenges in the game.
A potential fifth currency is evolving. That is the trade in runestones and tokens. Runes are used to augment existing items and can only be used by Season 30 or above characters. Runestones are random and finding the right rune, can make an adventurer very wealthy. Tokens are needed for the Emrys Token Quest
Players in the Edon economy
Player characters and non player characters carry out a variety of roles in the Edon economy.
Adventurers – most characters are adventurers seeking loot. They act as suppliers of material to the scrapper and to merchant faction characters. They are the consumer market for most crafted goods. Adventurers can become very wealthy, but their return is determined by luck and their ability to defeat higher level monsters.
Merchant Characters (Crafters) – some characters choose to devote their lives to crafting items. The characters develop skills which enable them to make items from raw materials scattered through the land. They act as artisans and traders. As a general rule, creating a master crafter will take three to four times as long as making a master adventurer. Hence there are generally less of them and they are in high demand by other players. Crafters can become very wealthy, but it involves long hours of repetitive action.
Shop Owners – Some players control shops, which are automated ways of selling player selected items. The availability of shops is finite and waiting period of six months are not uncommon. Stocking a shop (especially one based on crafted materials) is a time consuming process. A master crafter will often be a shop owner, though master looters also own shops. A shop owner often has partners or supply agreements with crafters to help run the shop, though it is a requirement that the shop owner do the majority of the work.
Hunters – these adventurers are sufficiently skilled that they can recover the rarest crafting materials. They act as suppliers of rare materials to crafters in return for money and favours. As peerless and superlative gear is usually available (ILR 24) before characters can hunt the components themselves, an experienced hunter can be a major assistance.
Scrappers – these are computer controlled disposal systems for loot. They don’t pay well, but will buy almost anything
NPC Merchants – These computer controlled sellers ensure that certain key goods are always available in the game and set the upper limits of sale prices.
While its is possible for a character to be both a master hunter and a master crafter, the in game mechanics encourage different builds.
Trading takes place commonly in four vehicles:
1) In game NPC shops and NPC scrappers.
These shops have the advantage of never running out of stock, but their prices are usually the highest and the range of stock may be limited. Membership of a guild may grant access to a wider range of items and better prices.
The scrappers will offer a low price for your goods. Approximately 20% of what they will then re-sell the goods for, but they will buy almost anything. Use of the appraise skill will affect your buying and selling price.
Unlike the other three vehicles, scrapper prices are not affected by demand, so you might get a great price on a highly demanded item, which someone has chosen to scrap. There can be up to a 100 items in the scrapper and items disappear when the limit is reached or when the server resets.
2) In game PC managed shops
These shops are ‘owned’ and managed by players. They can carry up to a 100 items of stock, which must be sourced (crafted or looted) by the shop owner. Prices are set by the shop owner, within a minimum and maximum range. They may be cheaper than the scrapper or significantly more expensive. PC shops are run on a variety of business strategies, from high turnover, low margin potion shops, to low turn over, high margin specialist item shops.
They have the advantage that the goods are accessible at all times and that high demand items are normally available. The range of items can vary, but shops tend to stock up to Superior level. Player shop prices are not affected by the Appraise skill, but shop owners can offer 10, 20 & 30% discount tokens. Membership of an in game guild, such as Team Spirit or the Golden Maces, may entitle players to high level discounts for specific shops.
3) In game person to person trading
Players can use the barter command to trade items. The only restrictions on pricing, are what the other player is prepared to pay. Crafting characters (especially crafters without access to shops) may be willing to make and sell items, at prices cheaper than offered by shops. Trainee crafters learn by repetitive crafting, so they are generally willing to sell their surplus stock at marked down prices. You can use the noticeboards to see which Merchant Faction characters are currently on the server and either send them a tell or look for their characters (usually in the mines, the gardens or the trading workshop.)
Advertisements can also be placed on the noticeboards. There is also nothing wrong with standing in the square and hawking your wears, as long as it is done so ‘in character’.
The crafting skills are dependent upon the supply of resources. Some of these are common and easily accessible, others are rarer and may require long travels or dangerous monsters to be vanquished. Many crafters will pay for these resources and fund expeditions to recover them. Some players develop alliances with crafter characters, where in return for preferential pricing and priority on crafted goods, they supply crafting materials, such as recipes and looted item components.
In game player run organisations, may also stock and sell items, or provide them as rewards for in game achievements. The drow houses may loan equipment to new members. Likewise, Team Spirit of the Golden Maces, may provide equipments in return for achieving in game goals, in line with those organisation’s objectives or for roleplaying in a way consistent with those objectives.
4) In forum trading
The Internode forum contains a Merchants sections where advertisements are run. These generally take the form of auctions, with the for sale stock and conditions of the price listed. Auctions usually from a day to a week, though some list ‘buy it now’ prices.
Auctions tend to be used for high demand items, where the capped pricing mechanisms in the game, mean that the item can not be sold in game for its current market value. Peerless and Superlative gear is usually valued higher than its assessed in game value, and hence are almost always sold at auction.
Highly desirable items, such as ultra rares, are generally sold at auction, to enable maximum price through maximum competition.
Want adds and requests for crafting quotations can also be lodged through the forum.
Things to think about in the Edon Economy 
1) More money comes into the economy than goes out. So over time prices of highly desired items tends to increase, as the player wealth pools increase faster than the availability of certain items. This is especially true of the most highly desired runes
2) Periodically new looted items appear. Initially trading in these items can be highly volatile, as market prices have not been struck for them. Generally they have high initial prices and fall away, as more of them are found and come into the market. The exceptions to this are the rare consumable items, such as attack runes.
3) Anti-knockdown items and haste items are always in high demand. A private sale for an anti-knock down item , may return 100 times, what you would get from a scrapper.
4) Edon players tend to be hoarders. If you are looking for something, it will be around. However it may cost you your first born child.
5) Several player run organisations which exist to support new characters and new players. Some are run as ‘families’, others as charities or mercenary companies. Assistance can be received from these groups in return for in character roleplaying.
6) Money does not have the same value for all players. A wealthy high season character may pay a premium for convenience, knowing that they can recover the money quickly by looting. A low season character may have to haggle to get enough money to buy that first magical weapon.