Charm
Type of Feat: Class
Prerequisite: Psion 1
Specifics: This essence conjures an illusion of friendliness.
Offensive: Charm Person/Animal on the target for 1 turn.
Defensive: Sanctuary effect.
Lesser Telekinetic
Type of Feat: Class
Prerequisite: Psion 2
Specifics: This essence creates a small burst of force.
Offensive: 1d6 Bludgening damage, +1d6 per 5 Psion levels.
Defensive: Grants +2 deflection AC +1 per 20 Psion levels. +1 per Eldritch Defence feat and +2 for invoking from Shield.
Illusion
Type of Feat: Class
Prerequisite: Psion 2
Specifics: This essence causes panic.
Offensive: Target makes a Will save or is afflicted by Fear for 1 turn. DC is 10 + half Psion level + Charisma modifier.
Defensive: Grants immunity to Fear.
Grip
Type of Feat: Class
Prerequisite: Psion 2
Specifics: This essence binds things to one spot.
Offensive: Grapple check Paralyses the target for 1 turn. If the check fails duration is just 1 round.
Defensive: Grants immunity to Paralysis.
Hallucinate
Type of Feat: Class
Prerequisite: Psion 12
Specifics: This essence creates strange images.
Offensive: Target is afflicted with 20% Miss Chance on its attacks for one turn.
Defensive: Grants immunity to Blindness.
Greater Charm
Type of Feat: Class
Prerequisite: Psion 12
Specifics: This essence conjures a more powerful illusion of friendliness.
Offensive: Charm Monster on the target for 1 turn.
Defensive: Greater Sanctuary effect.
Nightmare
Type of Feat: Class
Prerequisite: Psion 12
Specifics: This essence manifests nightmares.
Offensive: 1d8 Magic and Piercing damage +1d8 per 10 Psion levels.
Defensive: Grants 3 temporary hit points per Psion level.
Domination
Type of Feat: Class
Prerequisite: Psion 22
Specifics: This essence controls minds.
Offensive: Will save or be Dominated for 1 turn. DC is 10 + half Psion level + Charisma modifier.
Defensive: Grants 3 temporary hit points per Psion level.
Neural
Type of Feat: Class
Prerequisite: Psion 22
Specifics: This essence changes brainpower.
Offensive: The target takes 2 points of damage to Int, Wis and Chr.
Defensive: Grants a +2 bonus to Int, Wis and Chr.
Greater Telekinetic
Type of Feat: Class
Prerequisite: Psion 22
Specifics: This essence conjures a powerful force.
Offensive: Does 1d8 Bludgening damage per 3 Psion levels and knocks the target down for 3 rounds unless they pass a reflex save. DC is 10 + half Psion level + Charisma modifier.
Defensive: Anyone striking the target from melee range will get knocked down.
Command
Type of Feat: Class
Prerequisite: Psion 22
Specifics: This essence removes the will to live.
Offensive: The Target is stunned for 2 rounds unless they pass a Will save vs Mind spells. Also they make a Fortitude save vs Mind spells, if they fail they die instantly. DC is 10 + half Psion level + Charisma modifier.
Defensive: Protects with a shield that can absorb up to 1 spell level per 3 Psion levels. Absorbed spells are rendered harmless.
Asphyxiate
Type of Feat: Class
Prerequisite: Mythic Psion
Specifics: This essence causes suffocation.
Offensive: The Target is silenced for one turn. They also take 50% of their current HP as Bludgening damage, Fortitude save for half, and are dazed for one turn unless they pass a Will save, which reduces duration to 1 round. DC is 10 + half Psion level + Charisma modifier. Non breathing targets are immune to the damage.
Defensive: Grants 20/- damage reduction to Fire/Cold/Lightning/Acid/Sonic. Can absorb up to 10 times your Psion level before failing. Also invokes Timestop for 1 round.
Note: Mythic Psions are currently not available