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Charm

Type of Feat: Class

Prerequisite: Psion 1

Specifics: This essence conjures an illusion of friendliness.

Offensive: Charm Person/Animal on the target for 1 turn.

Defensive: Sanctuary effect.

Lesser Telekinetic

Type of Feat: Class

Prerequisite: Psion 2

Specifics: This essence creates a small burst of force.

Offensive: 1d6 Bludgening damage, +1d6 per 5 Psion levels.

Defensive: Grants +2 deflection AC +1 per 20 Psion levels. +1 per Eldritch Defence feat and +2 for invoking from Shield.

Illusion

Type of Feat: Class

Prerequisite: Psion 2

Specifics: This essence causes panic.

Offensive: Target makes a Will save or is afflicted by Fear for 1 turn. DC is 10 + half Psion level + Charisma modifier.

Defensive: Grants immunity to Fear.

Grip

Type of Feat: Class

Prerequisite: Psion 2

Specifics: This essence binds things to one spot.

Offensive: Grapple check Paralyses the target for 1 turn. If the check fails duration is just 1 round.

Defensive: Grants immunity to Paralysis.

Hallucinate

Type of Feat: Class

Prerequisite: Psion 12

Specifics: This essence creates strange images.

Offensive: Target is afflicted with 20% Miss Chance on its attacks for one turn.

Defensive: Grants immunity to Blindness.

Greater Charm

Type of Feat: Class

Prerequisite: Psion 12

Specifics: This essence conjures a more powerful illusion of friendliness.

Offensive: Charm Monster on the target for 1 turn.

Defensive: Greater Sanctuary effect.

Nightmare

Type of Feat: Class

Prerequisite: Psion 12

Specifics: This essence manifests nightmares.

Offensive: 1d8 Magic and Piercing damage +1d8 per 10 Psion levels.

Defensive: Grants 3 temporary hit points per Psion level.

Domination

Type of Feat: Class

Prerequisite: Psion 22

Specifics: This essence controls minds.

Offensive: Will save or be Dominated for 1 turn. DC is 10 + half Psion level + Charisma modifier.

Defensive: Grants 3 temporary hit points per Psion level.

Neural

Type of Feat: Class

Prerequisite: Psion 22

Specifics: This essence changes brainpower.

Offensive: The target takes 2 points of damage to Int, Wis and Chr.

Defensive: Grants a +2 bonus to Int, Wis and Chr.

Greater Telekinetic

Type of Feat: Class

Prerequisite: Psion 22

Specifics: This essence conjures a powerful force.

Offensive: Does 1d8 Bludgening damage per 3 Psion levels and knocks the target down for 3 rounds unless they pass a reflex save. DC is 10 + half Psion level + Charisma modifier.

Defensive: Anyone striking the target from melee range will get knocked down.

Command

Type of Feat: Class

Prerequisite: Psion 22

Specifics: This essence removes the will to live.

Offensive: The Target is stunned for 2 rounds unless they pass a Will save vs Mind spells. Also they make a Fortitude save vs Mind spells, if they fail they die instantly. DC is 10 + half Psion level + Charisma modifier.

Defensive: Protects with a shield that can absorb up to 1 spell level per 3 Psion levels. Absorbed spells are rendered harmless.

Asphyxiate

Type of Feat: Class

Prerequisite: Mythic Psion

Specifics: This essence causes suffocation.

Offensive: The Target is silenced for one turn. They also take 50% of their current HP as Bludgening damage, Fortitude save for half, and are dazed for one turn unless they pass a Will save, which reduces duration to 1 round. DC is 10 + half Psion level + Charisma modifier. Non breathing targets are immune to the damage.

Defensive: Grants 20/- damage reduction to Fire/Cold/Lightning/Acid/Sonic. Can absorb up to 10 times your Psion level before failing. Also invokes Timestop for 1 round.

Note: Mythic Psions are currently not available

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