Description: Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.
Alignment restrictions: none
Hit die: d10
Proficiencies: armor (light, medium), shields, weapons (martial, simple)
Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)
Skills: animal empathy, concentration, craft armor, craft trap, craft weapon, discipline, heal, hide, listen, lore, move silently, parry, ride, search, set trap, spot
Selectable class feats: brew potion, craft wand, deflect arrows, scribe scroll, skill focus (animal empathy), spell focus, weapon proficiency (exotic)
Bonus feats: favored enemy, greater spell focus
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Spellcasting: divine (wisdom-based, armor-related chance of spell failure is ignored). Must have a wisdom score of 10 + the spell's level to cast a spell.
|1st level spells||2nd level spells||3rd level spells||4th level spells|
- NOTE: Edon Rangers have had spells added to their spell list. The spells are as follows:
Level 2: Barkskin, Bull's strength, Endurance, Invisibility
Level 3: Endurance, Spike growth
Level 4: Awaken, Improved Invisibility
The bonus against favorite enemies are: bonus damage added to weapon(s), and bonus ranks in spot, listen, taunt.
|Level||BAB||Saves||Feats||HP range||Spells per day||Bonuses vs.|
|1st||+1||+2||+0||+0||1st favored enemy, Dual-wield, trackless step||5-10||-||-||-||-||+1|
|5th||+5||+4||+1||+1||2nd favored enemy||25-50||0||-||-||-||+2|
|9th||+9/+4||+6||+3||+3||improved two-weapon fighting||45-90||1||0||-||-||+2|
|10th||+10/+5||+7||+3||+3||3rd favored enemy||50-100||1||1||-||-||+3|
|15th||+15/+10/+5||+9||+5||+5||4th favored enemy||75-150||2||1||1||1||+4|
|20th||+20/+15/+10/+5||+12||+6||+6||5th favored enemy.||100-200||3||3||3||3||+5|
The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.
Hit die: d10
Skill points: 4 + int modifier
Bonus feats: The epic ranger gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.
Epic ranger bonus feats: bane of enemies, blinding speed, epic prowess, epic spell focus, epic toughness, epic weapon focus, favored enemy, improved combat casting, perfect health
Epic selectable class feats: epic skill focus (animal empathy)
Epic favored enemy
Epic ranger level progression
|Level||Feats||HP range||Bonuses vs.|
|21st||Hide in plain sight||105-210||+5|
|25th||6th favored enemy||125-250||+6|
|30th||7th favored enemy||150-300||+7|
|35th||8th favored enemy, bonus feat||175-350||+8|
|40th||9th favored enemy||200-400||+9|