Description: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Alignment restrictions: None

Hit die: d6

Proficiencies: armor (light), weapons (rogue)

Skill points: 8 + int modifier ( (8 + int modifier) * 4 at 1st level)

Skills: appraise, bluff, craft armor, craft trap, craft weapon, disable trap, heal, hide, intimidate, listen, lore, move silently, open lock, parry, persuade, pick pocket, search, set trap, spot, tumble, use magic device

Selectable class feats: ambidexterity, deflect arrows, skill focus (use magic device), two-weapon fighting, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple)

Primary saving throw(s): reflex

Base attack bonus: +3/4 levels

Level progression[]

Lvl BAB Saves Feats HP range   Sneak
Fort Ref Will
1st +0 +0 +2 +0 sneak attack (+1d6) 3-6 d6
2nd +1 +0 +3 +0 evasion 6-12 d6
3rd +2 +1 +3 +1 sneak attack (+2d6), uncanny dodge I 9-18 2d6
4th +3 +1 +4 +1 12-24 2d6
5th +3 +1 +4 +1 sneak attack (+3d6) 15-30 3d6
6th +4 +2 +5 +2 uncanny dodge II 18-36 3d6
7th +5 +2 +5 +2 sneak attack (+4d6) 21-42 4d6
8th +6/+1 +2 +6 +2 24-48 4d6
9th +6/+1 +3 +6 +3 sneak attack (+5d6) 27-54 5d6
10th +7/+2 +3 +7 +3 special bonus feat 30-60 5d6
11th +8/+3 +3 +7 +3 sneak attack (+6d6), uncanny dodge III 33-66 6d6
12th +9/+4 +4 +8 +4 36-72 6d6
13th +9/+4 +4 +8 +4 sneak attack (+7d6), special bonus feat 39-78 7d6
14th +10/+5 +4 +9 +4 uncanny dodge IV 42-84 7d6
15th +11/+6/+1 +5 +9 +5 sneak attack (+8d6) 45-90 8d6
16th +12/+7/+2 +5 +10 +5 special bonus feat 48-96 8d6
17th +12/+7/+2 +5 +10 +5 sneak attack (+9d6), uncanny dodge V 51-102 9d6
18th +13/+8/+3 +6 +11 +6 54-108 9d6
19th +14/+9/+4 +6 +11 +6 sneak attack (+10d6), special bonus feat   57-114 10d6
20th +15/+10/+5   +6 +12   +6 uncanny dodge VI+ 60-120 10d6

Special bonus feats[]

On achieving 10th level and every three levels thereafter, the rogue can choose one of these feats. This is replaced by epic bonus feat progression once the character becomes epic rogue.

Epic rogue[]

The ultimate thief with legendary skills and many a tale of derring-do, the epic rogue is the master of cunning, deceit, and stealth.

Hit die: d6

Skill points: 8 + int modifier

Bonus feats: the epic rogue gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic rogue bonus feats: blinding speed, crippling strike, defensive roll, epic dodge, epic reputation, epic skill focus (all but animal empathy, perform, use magic device), improved evasion, improved sneak attack, opportunist, self concealment, skill mastery, slippery mind, superior initiative

Epic selectable class feats: epic skill focus (use magic device)

Epic rogue level progression[]

  Lvl   Feats HP range   Sneak
21st sneak attack (+11d6) 63-126 11d6
22nd 66-132 11d6
23rd sneak attack (+12d6) 69-138 12d6
24th bonus feat 72-144 12d6
25th sneak attack (+13d6) 75-150 13d6
26th 78-156 13d6
27th sneak attack (+14d6) 81-162 14d6
28th bonus feat 84-168 14d6
29th sneak attack (+15d6) 87-174 15d6
30th 90-180 15d6
31st sneak attack (+16d6) 93-186 16d6
32nd bonus feat 96-192 16d6
33rd sneak attack (+17d6) 99-198 17d6
34th 102-204 17d6
35th sneak attack (+18d6) 105-210 18d6
36th bonus feat 108-216 18d6
37th sneak attack (+19d6) 111-222 19d6
38th 114-228 19d6
39th sneak attack (+20d6)   117-234 20d6
40th bonus feat 120-240 20d6