Stalkers are skilled hunters who use stealth and hit & fade tactics in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Stalkers have learnt to blend into the wilderness and by using stealth and hit and fade tactics gain extra damage through sneak attack damage. Stalker preferred weapons are Rapier, Short Sword, Kama or Dagger and also the use of long or short bows.
Stalkers also attune themselves to certain enemy types and become specialised in hunting these creatures.
- Hit Die: d10.
- Proficiencies: All simple and martial weapons, light and medium armour, and shields.
- Skill Points: 6 + Int Modifier.
- Attack Base: High.
Ranger or Rogue.
Base Attack Bonus: +5
Feats: Weapon Focus in Longbow or Shortbow, Weapon Finesse & Dodge.
Skill Req: 5 Points Move Silently, 5 Points Hide, 5 points Spot, 5 Points Listen.
Skills: Animal empathy, Concentration, Craft armour, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Hide, Parry, Search, Set trap, Spot, Taunt
1: Uncanny Dodge & Trackless Step.
2: Point Blank Shot.
3: Sneak Attack (+1d6).
5: 1st Favoured Enemy.
6: Sneak Attack (+2d6).
7: Improved Evasion.
8: Defensive Roll
9: Sneak Attack (+3d6).
10: 2nd Favoured Enemy.
Bonus Feats: The The epic stalker gains a bonus feat every three levels after 10th. In other words, at levels 13, 16, 19, 22, 25 and 28.
Gains Sneak attack every 3 levels.
Gains Favoured Enemy every 5 levels.
Epic Stalker Bonus Feats: Blinding Speed, Crippling Strike, Epic dodge, Epic Reputation, Epic Skill Focus, Improved Sneak Attack, Self Concealment, Skill Mastery, Superior Initiative, Armour Skin, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Bane of Enemies. Great Dex