(Created page with 'right|300px ==Edon Specific Sub Races== ==='''Drow'''=== Elf only. Cannot be Good. Underdark only. Darkvision: Spell Resistance: Innate spell resistance…') |
(Adding categories) |
||
Line 131: | Line 131: | ||
Light Blindness: -5 to saving throws verses light based spells. |
Light Blindness: -5 to saving throws verses light based spells. |
||
25% vulnerability to divine damage. |
25% vulnerability to divine damage. |
||
+ | [[Category:Hints and Tips for Players]] |
Revision as of 00:35, 3 April 2010
Edon Specific Sub Races
Drow
Elf only. Cannot be Good. Underdark only.
Darkvision:
Spell Resistance: Innate spell resistance of 10 plus 2 every 4 levels.
Spell-Like Abilities: 1/day - Darkness, Faerie Fire.
Light Sensitivity: -5 to saving throws verses light based spells.
Duergar
Dwarf only. Cannot be Good. Underdark only.
-2 Charisma.
5% magic damage immunity.
+4 Move Silently, +2 Appraise, Craft Weapon/Armour, +1 Listen/Spot.
Light Sensitivity.
Svirfneblin
Gnome only. Underdark only.
Racial Spells: Summon Earth Elemental (scales with level) and Ghostly Visage.
Light Sensitivity.
Aasimar
Human only. Cannot be evil. Surfacer only.
+2 to Wis and Chr. -2 to Str and Con.
Resistance 5 to cold and electrical.
Teifling
Human only. Cannot be good. Cannot be Undead.
+2 to Dex and Int. -2 to Chr.
Resistance 5 to acid and fire.
10% vulnerabilty to divine.
Half Ogre
Half Orc only. Cannot be Undead.
+2 Str and Con.
-2 Dex and Wis.
Half Troll
Half Orc only. Cannot be Undead.
Innate regeneration 1+1 per 10 levels.
25% Vulnerability to acid and fire.
Avariel
Elf only. Cannot be Evil. Surfacer only.
+2 Dex and Chr. -2 Str.
Spell like Ability: Gust of Wind. 1xday.
Claustrophobia: -2 AB and Will when underground.
Undead Subraces
Skeleton
Undead only.
25% damage immunity against piercing and slashing.
Critical Immunity buff: Once per day ability that makes them immune to criticals. With duration being about 2 rounds per level.
25% vulnerability to bludgening damage.
25% vulnerability to divine damage.
Spectre
Undead only.
Self Concealment 2.
+5 to Move Silently & +5 to hide.
Light Sensitivity: -5 to saving throws verses light based spells.
25% vulnerability to divine damage.
Vampire
Undead only.
Automatic vampiric regen 1+1 per 10 levels. Spell Focus: Enchantment.
Light Blindness: -5 to saving throws verses light based spells.
25% vulnerability to divine damage.